Da Rules

MADDEN 18 RULES & REGULATIONS

Gameplay – Will be SIM style football

Difficulty – All Madden

Quarter Length – 8 Min Quarters

Create Owners – All users are required to create owners when joining the league.

Advance Time – We advance every 40-48 hours. Any games not in progress an hour before the scheduled advance time will be simmed.

Game Scheduling – You should contact your opponent and schedule games within the first 24 hours of advance (Failure to do so could result in owner being placed on auto). If the owner has a history of always being on auto instead of being an active user, this could be grounds for removal from the leagueUsers will need to provide visual proof that an opponent  has requested to be placed on auto.

Accelerated Clock – On

Communication – GroupME App/Cell numbers

Reminders: 

1: Play Action Cancel: Users are not allowed to cancel the play action within a play at anytime.

2: Users are not allowed to change player names at any time.

3: The PSN you join with will be the PSN you use the entire cycle no changing.

4: ALL in game assit functions must be turned OFF. We will perform random checks to ensure ALL are in compliance.

 

BROADCASTING

All games must be broadcast. It is the responsibility of the road team to broadcast and post the link to the GroupMe chat. The road team can ask the home to broadcast if they are having internet issues. Failure to broadcast will result in a penalty against the party responsible to broadcast.

TANKING GAMES

Tanking games in-order to obtain a better draft position is not allowed in Da Dynasty. This is and will remain a competitive league so USERS should play to win EVERY game. If it becomes clear that a user is losing games on purpose in-order to better their draft position the user could be removed from the league.

 

Share Play

Share playing is NOT allowed in DaDynasty. Either you play your game or you go on AUTO.

ACTIVITY

Each member of the DML is expected to be as active as possible within the league. While we realize that not everyone will have the same amount of time to devote to the league as others, we do expect each member to stay active on the forum and up-to-date on league happenings on YouTube and Twitch.

With smartphones, tablets and PCs we find it reasonable to require each member to stop by the forums and GroupMe at least once or twice per day. Obviously, the more you are active, the more you will get out of the league and the better it will be for other league members to communicate with you (scheduling, trade talks, etc.).

The DML League member activity requirements are higher than most leagues as using Twitter is a requirement of all members.

YOUTUBE/TWITCH EXPECTATIONS

ATTENTION DYNASTY: We have the expectation that all users will stream “Game of the Week” and ALL playoff games through the DML Network YouTube/TWITCH channels. We suggest that you plan ahead and have the channel set on your PS4 and ready to broadcast if you are selected for the Game of the Week or required in the playoffs.

TWITTER EXPECTATIONS

ATTENTION DYNASTY: Users are required to post at least 4 times per season to their league Twitter accounts. Failure to do so could result in the user having draft picks removed.

 

DISCONNECTION RULES 

CPU Connection Issues

  • If user has connection issues during a CPU game, user must provide proof of the connection issue via screenshot, including quarter, score and time.
  • Failure to report, or not providing sufficient evidence will result in a Force Loss

Penalty: 2 Game Force Loss

User Connection Issues

EA Server (Server Issues)

  • Either game is played over or both users go on auto.
  • If the game is in the 4th quarter with less than 3 minutes left, the player winning has the option to (a) Request replay (b) Play the CPU or (c) Force win at commissioner’s discretion.

Peer Lost Connect (User Connection / Plug Pulled)  

  • User with a lead of 21 or more points halfway through the 2nd Qtr can (a) Request replay (b) Play the CPU or (c) Request force win.
  • Proof OR Suspicion of pulling network cables or disconnecting from game will result in removal from the league.
  • Both users must post a screen shoot when there is a disconnection. Failure to post will result in the death penalty for the teams roster.

Penalty:  League removal

INTERNET DRAG ISSUES (GAME DRAGS)

  • Users experiencing drag issues are encouraged to resolve it among themselves, whether a replay, restart, or mutual agreement on sim.
  • If the drag issues cannot be resolved, the game must be cancelled by either User before the start of the 2nd Qtr.
  • Continuing to Play into the 2nd Qtr is a mutual agreement of no issues with connectivity.
  • If either user chooses to cancel the game, both users must conduct a connection test and post video of the results.
  • The player with the better connection speed (Download) can (a) Request replay (b) Play the CPU or (c) Request force win.
  • Conceding the game after the 2nd Qtr for drag issues will be handled as a Plug Pulled, which will result in immediate removal from the league

Penalty:  League Removal

CPU GAMES

All CPU games must be broadcast and the link posted to the GroupMe chat. Failure to broadcast will result in 2 key players (players chosen by commissioners) being placed on the bench until the following season. Continuing to violate this rule could be grounds for removal from the league.

 

AUTO POLICY

  • Other than completely unavoidable circumstances, owners will not be allowed more than 2 autos per season. Please contact the commissioners for the unavoidable circumstance. Non-communication could lead to removal from the league.
  • It will be against league policy to go on auto because you are out of the playoff race. Each game has an effect on the playoff race and draft positioning and should be played to the league standard.
  • If a user knows he/she cannot play (vacation, work, busy etc) be courteous and let your opponent and the commissioners know along with placing yourself on auto.
  • It is the responsibility of each user to place themselves on AUTO if they can not play their game. The Companion App gives you the ability to place yourself on auto from just about any where in the world.

USER COMPLAINTS

  •  ALL USERS must set up their Twitch accounts to ARCHIVE past games. This will allow the league staff an opportunity to re-watch a game when a complaint arises.
  • All user complaints must be made with video evidence. If no evidence is provided the complaint will be logged but no action taken.

PUMP FAKE RULE

  •  If both USERS agree to play at a certain time and one of the USERS no shows for the game without communicating a change in plans with the other USER will be considered a violation of the Pump Fake Rule. The season is dedicated to deez nuts. The offending user will be required to send the other party a 2nd round pick in the upcoming draft. If the user does not have a 2nd round pick in the up coming draft the user will be required to send the highest available pick and a 2nd in the the following years draft. If the highest pick being sent is a 1st the requirement to send the 2nd the following year will not be required. This rule shall be enforced after the first 24 hours have passed.

TRADE RULES & REGULATIONS/FREE AGENCY

1) New Users must complete a full season before they can perform trades without approval from the Commish.

After trades have been agreed upon one of the users must post the deal to the league webpage.

FORMAT for trades on the league website: Under League Transactions: The @DML_Giants have traded_____to the @DML_Packers in exchange for a 1st and 3rd round pick in the DML 2017 Draft

PENALTY: Failure to post trades to the League Website will result in the trade being reversed and the users involved in the trade lose remaining trades for the season.

A) Any trades involving PICKS are required to use the trade spreadsheet a screen shot must be provided to the trade tracking committee before pressing the button. The value of future and current picks will be based on the prior seasons slotting.

B) Straight up Player for Player trades do not require the use of the trade spreadsheet.

  • A user may NEVER have more than 2 1st round picks in a draft cycle.
  • Users are not allowed to completely trade out of the 1st rd in back to back seasons. You are able to move up or back in the the 1st round as much as you want. If a user trades completely out of the 1st round they are not ALLOWED to trade out of the 1st round the following season.

3) A player on team’s roster must complete a full season on your team before he can become eligible for trade.

4) Rookies are NOT eligible for TRADES.

5) Players cannot be traded twice in the same season.

6) You are NOT ALLOWED to cut players and then re-sign them to a cheap one year contract during season. [Must wait till offseason free agency if you plan on cutting a player to re-sign him to a different contract]

7) Practice squad players: If  you sign a player from another teams practice squad that player must remain on your active 53 man roster the remainder of the season.

8) Cap penalty must NOT exceed $16 Million. Trades that will exceed the $16 million cap penalty during any season current or future must not be executed. (Penalty: If you go over the cap penalty of $16 million you will be required to drop 2 players at the choosing of the commish staff (not QB’s) then a commissioner will clear cap penalties to no less than 8 million).

8a) At no time will a user be able to operate their team over the salary cap during the season or after the Superbowl conducting off-season business. It is the users job to ensure that they are operating under the system set salary cap          at all times. If the Commish staff has to become involved the above penalty for salary cap penalties will be enforced for this violation as well.

9) Any player acquired by trade or offseason free agent signing cannot be traded the first season on the team. Free Agents signed to contracts in offseason must be on your roster an entire year before a player is TRADE ELIGIBLE.

10) Franchise Tagged Players: You can not franchise tag a player then trade the player while he is playing on the franchise tag.

11) Sign and trade deals are not allowed.

12) Player CONTRACTS can not extend 5 years in length unless the player requests a longer dated contract (6 or 7 years). If that is the case, a screenshot must be provided to the commissioners.

13) When bidding on Free Agents during the offseason, contract points CAN NOT  be less than 60 points.

14) Absolutely no trades with the CPU or teams that fall into CPU control.

*The Commissioner has the right to veto any trade which he believes to have an negative impact on the league*

Signing of Free Agent Players/ Cutting of Players after Week 17

  • Anyone NOT in the playoffs is not ALLOWED to perform any edit functions to players such as (changing player position, numbers or uniforms) after week 17.
  • A team eliminated from the playoffs CAN NOT drop players after the game. You now fall under the above rule.
  • Users in the playoffs are NOT ALLOWED to pick up any Free Agents from the pool. If you require replacement players you must pull from your practice squad.
  • Dropping of players by teams not in the playoffs or teams eliminated during the playoffs is prohibited.

Financial 

  • Users in financial trouble are entitled to a one time Madden cycle loan from the league in the amount of 60 million dollars. Any help required after this will require the user to drop a top teir player from their team at the choosing of the commish.

Defensive Pre-Snap

Users are only allowed to control or move/adjust one player prior to the snap of the ball. This does not include pinching or sliding of the defensive line or linebackers. Coverage adjustments of other players are allowed but you still must maintain remain with the player you selected to move.

Clarification: the player you select and change coverage or move pre snap you must remain on the player for the duration of the play. You are able to switch players when the ball in in the air.

Pass Rush

There must be a 3 man rush at all times. You are not allowed to move defensive linemen from the D line prior to the snap of the ball in-order to use him in coverage or to trick the AI. D-Lineman may drop into coverage ONLY if that is part of the designed defensive play, and ONLY after the ball has been snapped.

 

53 MAN ROSTER RULE

User teams need 53 players prior to Week 1 of the regular season to play.  User teams may not have less than 53 players at any given time during the regular season.

THE TRADE CENTER WILL BE OPEN PERIODICALLY AFTER WEEK 9 TO ENSURE ALL TEAMS MEET THE 53 MAN ROSTER REQUIREMENT.

Penalty: 1 User will be required to sit starting QB and HB for 1 game or until the requirement is met.

OFFENSIVE PLAYER MOTIONING

  • Users may send ONLY one OFFENSIVE player in motion and the player must stay where he goes. The player must be set for 2 seconds before the ball can be hiked. (1 Mississippi 2 Mississippi) The count should not start UNTIL the player has come to a complete stop.
  • The above rule only applies to plays that are not pre-designed motion plays.

QB SCRAMBLE/POCKET RULES

  • User cannot hike the ball and IMMEDIATELY run to the sideline to throw the ball.
  • Exception to the rule above: Play Action rollout plays.
  • Users must maintain pocket integrity USERS are not allowed to drop straight back in the pocket more than 8 yards from under center.
  • If the user is in the shotgun formation the user is only allowed a 3 step drop.
  • Either you move up in the pocket or move parallel to the line of scrimmage.
  • Unrealistic QB drop backs will not be tolerated.

POSITION CHANGES RULES

  • Users cannot move a WR to TE , HB to FB or WR to HB at anytime.
  • HB are not to be moved to the FB position in the depth chart.
  • FS/SS can never be move to the linebacker position.

OFFENSIVE PLAY CALLING

Play Ratio: Users must used the 60/40 ratio when calling plays.

Mix It Up: You should attempt to mix up your play as much as possible. You should not rely on specific plays or formations over and over. A real life coach has to mix up his offensive sets and play calls and you should too.

Relying on go-to plays every third down or using the same routes or plays repeatedly is not considered “sim” and should be avoided. Mix up your plays and try to be as diverse as possible. There are over 500 plays at your disposal. Try and use more than 5 of them.

Play Selection Rule: A user can not let the CPU pick their play by purposefully allowing the play selection time to run out. This is not the same as using the Coach Suggestion option.

 NO HUDDLE

  • Any excessive non-strategic/without reason no huddles during times which it is not necessary is not allowed. The DML is a simulation league

4th DOWN RULE

  • 1 Free 4th down regardless of score during the 1st three quarters of play.
  • 1 Free fake punt or fake field goal during the 1st three quarters of play. The user CANNOT audible out of the Punt/Field goal fake.
  • The Defense must match the formation chosen by the offense on 4th downs (Example if the offense chooses a punt formation the defense can not come out in a 4-3 defense)
  • If a user goes down by 17 points or more, they can attempt 4th downs regardless of the quarter.
  • 4th Quarter: Both teams may go for it on 4th down as often as they like regardless of score.

Penalty: 1 Game Force Loss

Punting

*The ball must land within the field of play at ALL times unless the user is punting beyond their 40 yard line at which time the user can try to angle the punt out of bounds near the end zone.

SIM

* Super simming is not permitted at any time during a game. This also includes games against the CPU.

CHEW CLOCK RULE

  • User cannot activate a chew clock offense until 3 minutes left in the game.
  • The play clock should not be in the red more than 70% of the game.
  • User caught chewing the clock with more than 3 minutes left in a game to gain a competitive advantage over their opponent may be immediately removed from the league.
  • If both users agree, chew clock can be activated any time after the 4:00 minute mark in the 3rd quarter.

PLAY SELECTION RULE

  • A USER can not let the cpu pick their play by purposefully allowing the play selection time to run out.
  • This is not the same as using the Coach Suggestion option.

GLITCH PLAY RULES

  • User caught using Nano Blitz, Punt Glitch or another similar glitch play will provide the offended their highest draft pick in the next draft (Warning).
  • If caught using the above, after being warned, the offending user will be removed from the league.
  • Penalty:  League Removal

 

PENALTIES FOR RULE VIOLATIONS

  • 1st offense will result in a warning
  • 2nd offense will result in the user having to sit their starting QB, HB and WR for 2 weeks.
  • 3rd offense will result in the user sending their top pick in the upcoming draft to the worst team in the league for their lowest pick.
  • 4th offense will be grounds for removal from the league.
  • The above can be changed at anytime by the Commish based on the nature of the violation.

All league members are required to read and know the rules.

Changes may be made as the seasons progress to ensure a fair and balanced playing field for all. In the event that a change is made, all members will be notified and any amendments will be clearly outlined. If you have any questions, comments or concerns about the league rules and guidelines, please ask at that time.

– IMPORTANT –

For new Users joining the league, you will be asked to read these rules before you are sent a league invite to the DML. The only way to know you truly read ALL of the rules, is to test you. So, after you have read all these rules, and you agree to everything, We will ask you ONE question!

That Question is: “Who is this season dedicated too?”? – The Answer is located within the rules….. : ”

Yeah its crazy but this is how we know if you have read the rules…..