Rules

MADDEN 17 RULES & REGULATIONS

Gameplay – Will be SIM style football

Difficulty – All Madden

Quarter Length – 8 Min Quarters

Advance Time – We advance every 40-48 hours. Any games not in progress an hour before the scheduled advance time will be simmed.

Game Scheduling – You should contact your opponent and schedule games within the first 24 hours of advance (Failure to do so could result in owner being placed on auto). If the owner has a history of always being on auto instead of being an active user, this could be grounds for removal from the leagueUsers will need to provide visual proof that an opponent  has requested to be placed on auto.

Accelerated Clock – On

Communication – GroupME App/Cell numbers

 

TANKING GAMES

Tanking games in-order to obtain a better draft position is not allowed in Da Blueprint. This is and will remain a competitive league so USERS should play to win EVERY game. If it becomes clear that a user is losing games on purpose in-order to better their draft position the user could be removed from the league.

 

LEAGUE ACTIVITY

Each member of the BML is expected to be as active as possible within the league. While we realize that not everyone will have the same amount of time to devote to the league as others, we do expect each member to stay active on the forum and up-to-date on league happenings on YouTube and Twitch.

With smartphones, tablets and PCs we find it reasonable to require each member to stop by the forums and GroupMe at least once or twice per day. Obviously, the more you are active, the more you will get out of the league and the better it will be for other league members to communicate with you (scheduling, trade talks, etc.).

The BML League member activity requirements are higher than most leagues as it makes up 50% of what we look for in deciding user promotion to Da Dynasty.

YOUTUBE/TWITCH EXPECTATIONS

ATTENTION BLUEPRINT: We have the expectation that all users will stream ALL playoff games through your YouTube/TWITCH channel. We suggest that you plan ahead and have the channel set on your PS4 and ready to broadcast if you are in the playoffs.

 

 

DISCONNECTION RULES 

CPU Connection Issues

  • If user has connection issues during a CPU game, user must provide proof of the connection issue via screenshot, including quarter, score and time.
  • Failure to report, or not providing sufficient evidence will result in a Force Loss

Penalty: 2 Game Force Loss

User Connection Issues

EA Server (Server Issues)

  • Either game is played over or both users go on auto.
  • If the game is in the 4th quarter with less than 3 minutes left, the player winning has the option to (a) Request replay (b) Play the CPU or (c) Force win at commissioner’s discretion.

Peer Lost Connect (User Connection / Plug Pulled)  

  • User with a lead of 21 or more points halfway through the 2nd Qtr can (a) Request replay (b) Play the CPU or (c) Request force win.
  • Proof OR Suspicion of pulling network cables or disconnecting from game will result in removal from the league.

Penalty:  League removal

INTERNET DRAG ISSUES (GAME DRAGS)

  • Users experiencing drag issues are encouraged to resolve it among themselves, whether a replay, restart, or mutual agreement on sim.
  • If the drag issues cannot be resolved, the game must be cancelled by either User before the start of the 2nd Qtr.
  • Continuing to Play into the 2nd Qtr is a mutual agreement of no issues with connectivity.
  • If either user chooses to cancel the game, both users must conduct a connection test and post video of the results.
  • The player with the better connection speed (Download) can (a) Request replay (b) Play the CPU or (c) Request force win.
  • Conceding the game after the 2nd Qtr for drag issues will be handled as a Plug Pulled, which will result in immediate removal from the league

Penalty:  League Removal

CPU GAMES

All CPU games must be broadcast and the link posted to the Groupme chat. Failure to broadcast will result in 2 key players (players chosen by commissioners) being placed on the bench until the following season. Continuing to violate this rule could be grounds for removal from the league.

 

AUTO POLICY

  • Other than completely unavoidable circumstances, owners will not be allowed more than 2 autos per season. Please contact the commissioners for the unavoidable circumstance. Non-communication could lead to removal from the league.
  • It will be against league policy to go on auto because you are out of the playoff race. Each game has an effect on the playoff race and draft positioning and should be played to the league standard.
  • If a user knows he/she cannot play (vacation, work, busy etc) be courteous and let your opponent and the commissioners know along with placing yourself on auto.

USER COMPLAINTS

  •  ALL USERS must set up their Twitch accounts to ARCHIVE past games. This will allow the league staff an opportunity to re-watch a game when a complaint arises.
  • All user complaints must be made with video evidence. If no evidence is provided the complaint will be logged but no action taken.

TRADE RULES & REGULATIONS

1) Maximum of 2 trades per season. [Offseason – Super Bowl]

2) A player on team’s roster must complete a full season on your team before he can become eligible for trade.

3) Rookies are NOT eligible for TRADES.

4) Players cannot be traded twice in the same season.

5) You are NOT ALLOWED to cut players and then re-sign them to a cheap one year contract during season. [Must wait till offseason free agency if you plan on cutting a player to re-sign him to a different contract]

6) Cap penalty must NOT exceed 15 Million. Trades that will exceed the 15 million cap penalty during any season current or future must not be executed.

7) Any player acquired by trade or offseason free agent signing cannot be traded the first season on the team. Free Agents signed to contracts in offseason must be on your roster an entire year before a player is TRADE ELIGIBLE.

8) Absolutely no trades with the CPU or teams that fall into CPU control.

IN GAME RULES

Defensive Pre-Snap

Users are only allowed to control or move/adjust one player prior to the snap of the ball. This does not include pinching or sliding of the defensive line.

Pass Rush

There must be a 3 man rush at all times. You are not allowed to move defensive linemen from the D line prior to the snap of the ball in-order to use him in coverage or to trick the AI. D-Lineman may drop into coverage ONLY if that is part of the designed defensive play, and ONLY after the ball has been snapped.

 

53 MAN ROSTER RULE

User teams need 53 players prior to Week 1 of the regular season to play.  User teams may not have less than 53 players at any given time during the regular season.

Penalty: 1 Game Forced Loss and forced losses until roster issue is rectified.

OFFENSIVE PLAYER MOTIONING

  • Users may send ONLY one OFFENSIVE player in motion and the player must stay where he goes. The player must be set for 2 seconds before the ball can be hiked. (1 Mississippi 2 Mississippi) The count should not start UNTIL the player has come to a complete stop.
  • The above rule only applies to plays that are not pre-designed motion plays.

QB SCRAMBLE RULE

 

  • User cannot hike the ball and IMMEDIATELY run to the sideline to throw the ball.
  • Exception to the rule above: Play Action rollout plays.
  • Users must maintain pocket integrity USERS are not allowed to drop straight back in the pocket more than 7 yards from under center.
  • If the user is in the shotgun formation the user is only allowed a 3 step drop.
  • Either you move up in the pocket or move parallel to the line of scrimmage.
  • Unrealistic QB drop backs will not be tolerated.

POSITION CHANGES RULES

  • Users cannot move a WR to TE or HB to FB at anytime.
  • HB are not to be move to the FB position in the depth chart.

OFFENSIVE PLAY CALLING

Mix It Up: You should attempt to mix up your play as much as possible. You should not rely on specific plays or formations over and over. A real life coach has to mix up his offensive sets and play calls and you should too.

Relying on go-to plays every third down or using the same routes or plays repeatedly is not considered “sim” and should be avoided. Mix up your plays and try to be as diverse as possible. There are over 500 plays at your disposal. Try and use more than 5 of them.

^^A team’s run/pass ratio should be realistic and not greater than 65%/35% either way^^

Play Selection Rule: A user can not let the CPU pick their play by purposefully allowing the play selection time to run out. This is not the same as using the Coach Suggestion option.

 NO HUDDLE

  • Any excessive non-strategic/without reason no huddles during times which it is not necessary is not allowed. The DML is a simulation league

4th DOWN RULE

  • 1 Free 4th down regardless of score during the 1st three quarters of play.
  • 1 Free fake punt or fake field goal during the 1st three quarters of play. The user CANNOT audible out of the Punt/Field goal fake.
  • The Defense must match the formation chosen by the offense on 4th downs (Example if the offense chooses a punt formation the defense can not come out in a 4-3 defense)
  • If a user goes down by 17 points or more, they can attempt 4th downs regardless of the quarter.
  • 4th Quarter: Both teams may go for it on 4th down as often as they like regardless of score.

Penalty: 1 Game Force Lost

Punting

*The ball must land within the field of play at ALL times unless the user is punting below their 40 yard line at which time the user can try to angle the punt out of bounds near the end zone.

SIM

* Super simming is not permitted at any time during a game. This also includes games against the CPU.

CHEW CLOCK RULE

  • User cannot activate a chew clock offense until 3 minutes left in the game.
  • The play clock should not be in the red more than 70% of the game.
  • User caught chewing the clock with more than 3 minutes left in a game to gain a competitive advantage over their opponent may be immediately removed from the league.
  • If both users agree, chew clock can be activated any time after the 4:00 minute mark in the 3rd quarter.

PLAY SELECTION RULE

  • A USER can not let the cpu pick their play by purposefully allowing the play selection time to run out.
  • This is not the same as using the Coach Suggestion option.

GLITCH PLAY RULES

  • User caught using Nano Blitz, Punt Glitch or another similar glitch play will provide the offended their highest draft pick in the next draft (Warning).
  • If caught using the above, after being warned, the offending user will be removed from the league.

Penalty:  League Removal

All league members are required to read and know the rules.

Changes may be made as the seasons progress to ensure a fair and balanced playing field for all. In the event that a change is made, all members will be notified and any amendments will be clearly outlined. If you have any questions, comments or concerns about the league rules and guidelines, please ask at that time.

– IMPORTANT –

For new Users joining the league, you will be asked to read these rules before you are sent a league invite to the BML. The only way to know you truly read ALL of the rules, is to test you. So, after you have read all these rules, and you agree to everything, We will ask you ONE question!

That Question is: “What do you Love”? – Your Answer MUST be the following statement….. : “I LOVE BIG BUTTS AND I CAN NOT LIE”

Yeah its crazy but this is how we know if you have read the rules…..